

Give players in the wg-invincible permission group invincibility mode on join. Give players with the to-invincible permission invincibility mode on join. This is pretty noisy and it should be disabled if you have many worlds. Show summary information about WG’s settings for each world on server start. Whether players with op should be given all permissions for WorldGuard, even if the permissions plugin in use does not provide permission for ops. eslintrc file.These options are presented here as a reference, but you should change a desired option by first finding it in config.yml because some settings may need to be nested under another setting. To indicate the npm module to use as your parser, specify it using the parser option in your. Note that even with these compatibilities, there are no guarantees that an external parser will work correctly with ESLint and ESLint will not fix bugs related to incompatibilities with other parsers. It must produce Esprima-compatible AST and token objects.It must have an Esprima-compatible interface (it must export a parse() method).It must be an npm module installed locally.You can optionally specify that a different parser should be used in your configuration file so long as the parser meets the following requirements: Specifying Parserīy default, ESLint uses Espree as its parser. All language options are false by default. Setting parser options helps ESLint determine what is a parsing error. It's recommended that you do not write rules relying on this functionality unless you are willing to incur maintenance cost when it changes.) experimentalObjectRestSpread - enable support for the experimental object rest/spread properties ( IMPORTANT: This is an experimental feature that may change significantly in the future.impliedStrict - enable global strict mode (if ecmaVersion is 5 or greater).globalReturn - allow return statements in the global scope.ecmaFeatures - an object indicating which additional language features you'd like to use:.
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sourceType - set to "script" (default) or "module" if your code is in ECMAScript modules.ecmaVersion - set to 3, 5 (default), 6, or 7 to specify the version of ECMAScript you want to use.eslintrc.* file by using the parserOptions property. We recommend using eslint-plugin-react if you are using React and want React semantics. React applies specific semantics to JSX syntax that ESLint doesn't recognize. Please note that supporting JSX syntax is not the same as supporting React. You can override that setting to enable support for ECMAScript 6 and 7 as well as JSX by using parser options. By default, ESLint supports only ECMAScript 5 syntax. Specifying Parser OptionsĮSLint allows you to specify the JavaScript language options you want to support. Rules - which rules are enabled and at what error level.Īll of these options give you fine-grained control over how ESLint treats your code.Globals - the additional global variables your script accesses during execution.Each environment brings with it a certain set of predefined global variables. Environments - which environments your script is designed to run in.There are several pieces of information that can be configured: eslintrc.* file or an eslintConfig field in a package.json file, both of which ESLint will look for and read automatically, or you can specify a configuration file on the command line. Configuration Files - use a JavaScript, JSON or YAML file to specify configuration information for an entire directory and all of its subdirectories.Configuration Comments - use JavaScript comments to embed configuration information directly into a file.There are two primary ways to configure ESLint: ESLint is designed to be completely configurable, meaning you can turn off every rule and run only with basic syntax validation, or mix and match the bundled rules and your custom rules to make ESLint perfect for your project.
